GAME DESIGN
Space Invaders UML Class Diagram
A worked game design example, rendered live. Open it in the AI editor and adapt it to your own case.
Make this diagram your own.
Open it in the AI editor with a prompt pre-filled — keep what works, change what doesn't.
CASE ANALYSIS
Scenario
A beginner programmer wants to understand object-oriented design for a Space Invaders-style game.
Key decisions
- Using composition for Game to own Ship, Aliens, and Bullets
- One-way association from Ship to Bullet to represent firing
- Simple attributes and methods for each class
When to reuse this
When teaching object-oriented design of simple arcade games.
Open this example in the editor →
Tweak it with chat, export PNG/SVG, or fork it for your own use case.
umlclass-space-invaders-uml-class-diagram-simplified-for-beginners