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Cutthroat Pool DFA

Tipo Diagrama de estadosNorma OMG UML 2.5.1 §14 + Harel (1987) statechartMecanismo schematex-stateAtualizado 10/08/2026
Cutthroat Pool DFA
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A solicitação

“Draw a cutthroat pool state diagram with both players active, turns changing on misses or fouls, win states when an opponent's group is cleared, and self-loops after a win.”

Depois, tenteAdd a break state before player 1 starts.Change the win condition to require eight balls.
O que há neste desenho

Entenda as decisões por trás dele.

01

Each player starts with exactly one ball to keep the state space finite and deterministic.

02

Accepting states (P1_Wins, P2_Wins) are sinks with self-loops for any remaining input.

03

Transitions distinguish pocket_own (eliminates yourself, opponent wins if they still have a ball) vs. pocket_opponent (eliminates opponent, you win if you still have a ball).

Use when teaching finite automata with a concrete, game-based example that illustrates deterministic transitions and accepting states without requiring a final/terminal node.

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