シナリオ
Classroom Activity Flowchart for Teaching Baskin Robbins 31 Game
この図に含まれるもの
図の背後にある意思決定を読み解く。
01
Which player starts the turn
02
How many numbers the player says (1-3)
03
Checking if 31 was reached
04
Determining the winner when 31 is reached
When introducing the rules and turn flow of the Baskin Robbins 31 game to students, or when analyzing game strategy.