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Baskin Robbins 31 Game Flowchart

種類 フローチャート規格 Sugiyama layered DAG + orthogonal routingエンジン schematex-flowchart更新日 2026/7/12
Baskin Robbins 31 Game Flowchart
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Classroom Activity Flowchart for Teaching Baskin Robbins 31 Game

この図に含まれるもの

図の背後にある意思決定を読み解く。

01

Which player starts the turn

02

How many numbers the player says (1-3)

03

Checking if 31 was reached

04

Determining the winner when 31 is reached

When introducing the rules and turn flow of the Baskin Robbins 31 game to students, or when analyzing game strategy.

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