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Hangman · Game Logic · Input Validation

Hangman Letter Guess Validation and Response Flowchart

النوع مخطط انسيابيالمعيار Sugiyama layered DAG + orthogonal routingالمحرّك schematex-flowchartآخر تحديث 25‏/8‏/2026
Hangman Letter Guess Validation and Response Flowchart
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الطلب

“Pseudocode for Hangman: select a secret word, show the masked word and guess count, validate a one-letter guess, reject duplicates, record a new letter, reveal matches and test for a win, or decrement guesses and test for a loss.”

جرّب إذنAdd a category selection step.Add a hint after three wrong guesses.
ما الذي يتضمنه هذا الرسم

اقرأ القرارات الكامنة وراءه.

01

Reject input that is not a single alphabetic letter

02

Ignore letters that have already been guessed

03

Win only after all letters are revealed; lose only when remaining guesses reach zero

Reusable for word-guessing games where users submit letters and a feedback loop continues until solved or attempts are exhausted.

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