WORDLE

Wordle duplicate-letter feedback algorithm

This Wordle game flowchart focuses on the scoring rule that often causes implementation mistakes: duplicate letters. After validating that a five-letter guess is allowed, the algorithm counts letters in the target word. It makes a first pass to mark exact-position matches green and reduces the available count for each matched letter.

UPDATED 2026-09-23
EXAMPLEWordle duplicate-letter feedback algorithm
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CASE ANALYSIS

Scenario

A Wordle-style game must score a valid guess correctly when the guess contains more copies of a letter than the target. The two-pass order prevents extra duplicate letters from receiving misleading yellow tiles.

Key decisions

  • Input validation: The guess must have five letters and appear in the allowed list.
  • Target counts: A per-letter count records how many target letters remain available.
  • Green first: Exact-position matches are assigned before any yellow matches.
  • Limited yellows: A non-green letter becomes yellow only while its remaining target count is positive.

When to reuse this

Use this when implementing or teaching Wordle feedback logic, especially the duplicate-letter edge case. It describes one scored guess rather than the full six-attempt game loop.

FAQ

Frequently asked questions

Why mark green tiles before yellow tiles?01
Exact matches consume target-letter occurrences first, so duplicate letters are scored correctly.
Why keep letter counts?02
Counts prevent a guess from receiving more green or yellow marks for a letter than the target contains.
Does this include the six-guess game loop?03
No. It focuses on scoring one valid guess and can be combined with a separate round loop.
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