The scenario
Design a class structure for a Space Invaders game implementing the MVC architecture to separate game logic, rendering, and input handling.
What is in this drawing
Read the decisions behind it.
01
Use MVC to decouple game model, view, and controller
02
Apply composition to encapsulate game entities within the model
03
Use inheritance from a GameObject base class to share common attributes
When developing a 2D arcade game with clear separation between data, presentation, and user input.
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