상황
A mobile game prompts players to invite friends; accepted invites reward the inviter, and the loop repeats until invite slots or reward caps are exhausted.
이 도면에 담긴 내용
그 이면의 의사결정을 읽어 보세요.
01
Use a friend-slot limit as the loop exit
02
Route accepted invites through a new-player check to vary rewards
03
Return declines and non-opened invites to the slot check
Reusable for referral loops, affiliate invite programs, social sharing rewards, and app growth features that cap rewards.