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game design · state machines · software development

Game Session Lifecycle

유형 상태 다이어그램표준 OMG UML 2.5.1 §14 + Harel (1987) statechart엔진 schematex-state업데이트됨 2026. 5. 27.
Game Session Lifecycle
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요청 내용

“Draw a game session lifecycle with idle, matchmaking, waiting for players, readiness check, a nested in-game sequence, ended state and a timeout from matchmaking back to idle.”

그렇다면Add a reconnecting state during the game.Change the matchmaking timeout to 90 seconds.
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01

Using composite state 'InGame' to encapsulate playing phases

02

Choice node for player readiness before starting game

03

Timeout handling returns to Idle if no match found

Use for any game or interactive application needing clear session state management.

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