A solicitação
“Draw a game session lifecycle with idle, matchmaking, waiting for players, readiness check, a nested in-game sequence, ended state and a timeout from matchmaking back to idle.”
Depois, tenteAdd a reconnecting state during the game.Change the matchmaking timeout to 90 seconds.
O que há neste desenho
Entenda as decisões por trás dele.
01
Using composite state 'InGame' to encapsulate playing phases
02
Choice node for player readiness before starting game
03
Timeout handling returns to Idle if no match found
Use for any game or interactive application needing clear session state management.