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Entity-Component Combat System

種類 UMLクラス図規格 OMG UML 2.5.1 §9–§11エンジン schematex-umlclass更新日 2026/6/5
Entity-Component Combat System
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Designing a flexible character combat system using Entity-Component architecture, where entities aggregate interchangeable components for stats, damage, and buffs, while systems process combat logic.

この図に含まれるもの

図の背後にある意思決定を読み解く。

01

Use composition for entity-component relationship to allow dynamic modification

02

Separate combat logic into systems that depend on component interfaces

03

Implement Stat as enumeration to ensure type safety for attribute modifiers

This pattern suits any game requiring runtime reconfigurable character stats and abilities, especially RPGs and strategy games.

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