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Entity-Component Combat System

類型 UML 類別圖標準 OMG UML 2.5.1 §9–§11引擎 schematex-umlclass更新時間 2026/6/5
Entity-Component Combat System
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Designing a flexible character combat system using Entity-Component architecture, where entities aggregate interchangeable components for stats, damage, and buffs, while systems process combat logic.

這張圖裡有什麼

看懂背後的決策。

01

Use composition for entity-component relationship to allow dynamic modification

02

Separate combat logic into systems that depend on component interfaces

03

Implement Stat as enumeration to ensure type safety for attribute modifiers

This pattern suits any game requiring runtime reconfigurable character stats and abilities, especially RPGs and strategy games.

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