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Entity-Component Combat System

Tipo Diagrama de classes UMLNorma OMG UML 2.5.1 §9–§11Mecanismo schematex-umlclassAtualizado 05/06/2026
Entity-Component Combat System
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O cenário

Designing a flexible character combat system using Entity-Component architecture, where entities aggregate interchangeable components for stats, damage, and buffs, while systems process combat logic.

O que há neste desenho

Entenda as decisões por trás dele.

01

Use composition for entity-component relationship to allow dynamic modification

02

Separate combat logic into systems that depend on component interfaces

03

Implement Stat as enumeration to ensure type safety for attribute modifiers

This pattern suits any game requiring runtime reconfigurable character stats and abilities, especially RPGs and strategy games.

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