O cenário
A game designer maps a warrior character's skill tree, where abilities unlock only after prerequisite skills are learned.
O que há neste desenho
Entenda as decisões por trás dele.
01
Model skills as nodes with directed edges for prerequisites
02
Use multiple incoming edges for cross-tree requirements
03
Mark ultimate skills as terminal sinks using stadium shapes
Use for any skill tree, tech tree, or progression system with prerequisite unlocks.