情境
A game designer maps a warrior character's skill tree, where abilities unlock only after prerequisite skills are learned.
這張圖裡有什麼
看懂背後的決策。
01
Model skills as nodes with directed edges for prerequisites
02
Use multiple incoming edges for cross-tree requirements
03
Mark ultimate skills as terminal sinks using stadium shapes
Use for any skill tree, tech tree, or progression system with prerequisite unlocks.