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Computer Graphics · Ray Tracing · Pipeline

Real-Time Ray Tracing Pipeline

Typ FlussdiagrammStandard Sugiyama layered DAG + orthogonal routingEngine schematex-flowchartAktualisiert 3.7.2026
Real-Time Ray Tracing Pipeline
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Das Szenario

This flowchart models a real-time ray tracing rendering pipeline tailored for architectural interior walkthroughs featuring complex materials like glass and metal, handling reflections, refractions, and shadowing.

Was diese Zeichnung zeigt

Die dahinterstehenden Entscheidungen verstehen.

01

Choosing material type (diffuse, glass, metal) for each intersection

02

Determining whether to trace an indirect bounce based on depth limit

03

Checking if all pixels have been processed

When designing or explaining a real-time rendering engine, game engine, or architectural visualization system that uses ray tracing with physically-based material handling.

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