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Computer Graphics · Ray Tracing · Pipeline

Real-Time Ray Tracing Pipeline

Tipo Diagrama de flujoNorma Sugiyama layered DAG + orthogonal routingMotor schematex-flowchartActualizado 3/7/2026
Real-Time Ray Tracing Pipeline
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El escenario

This flowchart models a real-time ray tracing rendering pipeline tailored for architectural interior walkthroughs featuring complex materials like glass and metal, handling reflections, refractions, and shadowing.

Qué hay en este dibujo

Lee las decisiones que hay detrás.

01

Choosing material type (diffuse, glass, metal) for each intersection

02

Determining whether to trace an indirect bounce based on depth limit

03

Checking if all pixels have been processed

When designing or explaining a real-time rendering engine, game engine, or architectural visualization system that uses ray tracing with physically-based material handling.

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