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Computer Graphics · Ray Tracing · Pipeline

Real-Time Ray Tracing Pipeline

유형 순서도표준 Sugiyama layered DAG + orthogonal routing엔진 schematex-flowchart업데이트됨 2026. 7. 3.
Real-Time Ray Tracing Pipeline
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This flowchart models a real-time ray tracing rendering pipeline tailored for architectural interior walkthroughs featuring complex materials like glass and metal, handling reflections, refractions, and shadowing.

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01

Choosing material type (diffuse, glass, metal) for each intersection

02

Determining whether to trace an indirect bounce based on depth limit

03

Checking if all pixels have been processed

When designing or explaining a real-time rendering engine, game engine, or architectural visualization system that uses ray tracing with physically-based material handling.

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