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Computer Graphics · Ray Tracing · Pipeline

Real-Time Ray Tracing Pipeline

類型 流程圖標準 Sugiyama layered DAG + orthogonal routing引擎 schematex-flowchart更新時間 2026/7/3
Real-Time Ray Tracing Pipeline
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This flowchart models a real-time ray tracing rendering pipeline tailored for architectural interior walkthroughs featuring complex materials like glass and metal, handling reflections, refractions, and shadowing.

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01

Choosing material type (diffuse, glass, metal) for each intersection

02

Determining whether to trace an indirect bounce based on depth limit

03

Checking if all pixels have been processed

When designing or explaining a real-time rendering engine, game engine, or architectural visualization system that uses ray tracing with physically-based material handling.

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