El escenario
Designing a class structure for a real-time combat system in a role-playing game, focusing on skill cooldowns and resource (mana/rage) management.
Qué hay en este dibujo
Lee las decisiones que hay detrás.
01
Use of abstract base class for shared combatant logic
02
Separation of Skill and CooldownTracker for cooldown management
03
Resource class to model different resource types per character class
When modeling RPG combat mechanics, ability systems with cooldowns, or resource-based character actions.