ChatDiagram
game development · software design · uml

Combat System Class Diagram

種類 UMLクラス図規格 OMG UML 2.5.1 §9–§11エンジン schematex-umlclass更新日 2026/6/5
Combat System Class Diagram
Drawing preview
シナリオ

Designing a class structure for a real-time combat system in a role-playing game, focusing on skill cooldowns and resource (mana/rage) management.

この図に含まれるもの

図の背後にある意思決定を読み解く。

01

Use of abstract base class for shared combatant logic

02

Separation of Skill and CooldownTracker for cooldown management

03

Resource class to model different resource types per character class

When modeling RPG combat mechanics, ability systems with cooldowns, or resource-based character actions.

UMLクラス図のテンプレートをすべて見る →