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Combat System Class Diagram

類型 UML 類別圖標準 OMG UML 2.5.1 §9–§11引擎 schematex-umlclass更新時間 2026/6/5
Combat System Class Diagram
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情境

Designing a class structure for a real-time combat system in a role-playing game, focusing on skill cooldowns and resource (mana/rage) management.

這張圖裡有什麼

看懂背後的決策。

01

Use of abstract base class for shared combatant logic

02

Separation of Skill and CooldownTracker for cooldown management

03

Resource class to model different resource types per character class

When modeling RPG combat mechanics, ability systems with cooldowns, or resource-based character actions.

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