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Combat System Class Diagram

Type UML Class DiagramStandard OMG UML 2.5.1 §9–§11Engine schematex-umlclassUpdated 6/5/2026
Combat System Class Diagram
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The scenario

Designing a class structure for a real-time combat system in a role-playing game, focusing on skill cooldowns and resource (mana/rage) management.

What is in this drawing

Read the decisions behind it.

01

Use of abstract base class for shared combatant logic

02

Separation of Skill and CooldownTracker for cooldown management

03

Resource class to model different resource types per character class

When modeling RPG combat mechanics, ability systems with cooldowns, or resource-based character actions.

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