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Turn-Based Combat System

Type UML Class DiagramStandard OMG UML 2.5.1 §9–§11Engine schematex-umlclassUpdated 6/5/2026
Turn-Based Combat System
Drawing preview
The scenario

A turn-based RPG combat system where characters take actions based on speed, manage status effects, and queue actions for execution.

What is in this drawing

Read the decisions behind it.

01

Use abstract Character for player and enemy

02

Interface for combat actions with concrete implementations

03

Action queue managed by CombatManager with composition

04

Status effects as abstract class with aggregation on Character

When designing a turn-based combat engine for a game, or modeling game mechanics with actions and status effects.

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