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game development · class diagram · combat system

Turn-Based Combat System

Tipo Diagrama de clases UMLNorma OMG UML 2.5.1 §9–§11Motor schematex-umlclassActualizado 5/6/2026
Turn-Based Combat System
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El escenario

A turn-based RPG combat system where characters take actions based on speed, manage status effects, and queue actions for execution.

Qué hay en este dibujo

Lee las decisiones que hay detrás.

01

Use abstract Character for player and enemy

02

Interface for combat actions with concrete implementations

03

Action queue managed by CombatManager with composition

04

Status effects as abstract class with aggregation on Character

When designing a turn-based combat engine for a game, or modeling game mechanics with actions and status effects.

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