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Turn-Based Combat System

유형 UML 클래스 다이어그램표준 OMG UML 2.5.1 §9–§11엔진 schematex-umlclass업데이트됨 2026. 6. 5.
Turn-Based Combat System
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A turn-based RPG combat system where characters take actions based on speed, manage status effects, and queue actions for execution.

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01

Use abstract Character for player and enemy

02

Interface for combat actions with concrete implementations

03

Action queue managed by CombatManager with composition

04

Status effects as abstract class with aggregation on Character

When designing a turn-based combat engine for a game, or modeling game mechanics with actions and status effects.

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