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Turn-Based Combat System

סוג תרשים מחלקות UMLתקן OMG UML 2.5.1 §9–§11מנוע schematex-umlclassעודכן 5.6.2026
Turn-Based Combat System
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התרחיש

A turn-based RPG combat system where characters take actions based on speed, manage status effects, and queue actions for execution.

מה מופיע בתרשים הזה

פענחו את ההחלטות שמאחוריו.

01

Use abstract Character for player and enemy

02

Interface for combat actions with concrete implementations

03

Action queue managed by CombatManager with composition

04

Status effects as abstract class with aggregation on Character

When designing a turn-based combat engine for a game, or modeling game mechanics with actions and status effects.

עיון בכל תבניות ה־תרשים מחלקות UML ←