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game development · class diagram · combat system

Turn-Based Combat System

Typ UML-KlassendiagrammStandard OMG UML 2.5.1 §9–§11Engine schematex-umlclassAktualisiert 5.6.2026
Turn-Based Combat System
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Das Szenario

A turn-based RPG combat system where characters take actions based on speed, manage status effects, and queue actions for execution.

Was diese Zeichnung zeigt

Die dahinterstehenden Entscheidungen verstehen.

01

Use abstract Character for player and enemy

02

Interface for combat actions with concrete implementations

03

Action queue managed by CombatManager with composition

04

Status effects as abstract class with aggregation on Character

When designing a turn-based combat engine for a game, or modeling game mechanics with actions and status effects.

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