ChatDiagram
game development · class diagram · combat system

Turn-Based Combat System

類型 UML 類別圖標準 OMG UML 2.5.1 §9–§11引擎 schematex-umlclass更新時間 2026/6/5
Turn-Based Combat System
Drawing preview
情境

A turn-based RPG combat system where characters take actions based on speed, manage status effects, and queue actions for execution.

這張圖裡有什麼

看懂背後的決策。

01

Use abstract Character for player and enemy

02

Interface for combat actions with concrete implementations

03

Action queue managed by CombatManager with composition

04

Status effects as abstract class with aggregation on Character

When designing a turn-based combat engine for a game, or modeling game mechanics with actions and status effects.

瀏覽所有 UML 類別圖 範本 →