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Turn-Based Combat System

種類 UMLクラス図規格 OMG UML 2.5.1 §9–§11エンジン schematex-umlclass更新日 2026/6/5
Turn-Based Combat System
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A turn-based RPG combat system where characters take actions based on speed, manage status effects, and queue actions for execution.

この図に含まれるもの

図の背後にある意思決定を読み解く。

01

Use abstract Character for player and enemy

02

Interface for combat actions with concrete implementations

03

Action queue managed by CombatManager with composition

04

Status effects as abstract class with aggregation on Character

When designing a turn-based combat engine for a game, or modeling game mechanics with actions and status effects.

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