Nothing close enough? Start from a blank flowchart → Describe it in one paragraph.
How to use a flowchart template.
- 01Identify the source format and color space
Determine whether the image is JPEG, PNG, RAW, HDR, or another format, and what transfer function applies.
- 02Map the decoding and conversion stages
Chart each step from file read, entropy decode, dequantization, to linearization.
- 03Define decision points for early vs late linearization
Show where linearization happens relative to resizing, filtering, or GPU upload.
- 04Add error and fallback paths
Include branches for unsupported color profiles, missing metadata, or corrupted data.
- 05Validate with a real asset
Walk through the flowchart using a sample file to confirm every path leads to linear-light pixels.
Questions about flowchart templates
What is image loading linearization?
It converts non-linear encoded pixel values (often gamma-encoded or log) into linear-light values so math like blending, scaling, and lighting works correctly.
When should I linearize images in a loading pipeline?
Most pipelines linearize after decode and before any linear filtering or compositing; for performance, some defer until after downscaling.
Do these flowcharts cover HDR and RAW formats?
Yes, the gallery includes RAW photo and HDR-style transfer function examples, but every pipeline should be adapted to the specific color space and transfer function in use.
Can I use these flowcharts for game engines?
Absolutely; game engine texture loading and linearization workflows are one of the covered examples, showing sRGB to linear conversions before GPU sampling.
How do I customize a flowchart for my format?
Start with a template and edit nodes to match your decoder, bit depth, and color management settings; the generator keeps the layout consistent.