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Flowchart · Game Design · Hangman

Hangman Game Outcome and Replay Decision Flowchart

Typ FlussdiagrammStandard Sugiyama layered DAG + orthogonal routingEngine schematex-flowchartAktualisiert 25.8.2026
Hangman Game Outcome and Replay Decision Flowchart
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Das Szenario

A player starts a hangman game, guesses letters, and either reveals letters or loses lives until the word is guessed or lives run out, then chooses to replay or exit.

Was diese Zeichnung zeigt

Die dahinterstehenden Entscheidungen verstehen.

01

Is the guessed letter in the word?

02

Is the word fully guessed after a correct letter?

03

Are lives remaining after a wrong guess?

04

Does the player want to play again?

Use this flowchart as a simple game logic template for word-guessing games and educational turn-based flowcharts.

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