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Flowchart · Game Design · Hangman

Hangman Game Outcome and Replay Decision Flowchart

Tipo Diagrama de flujoNorma Sugiyama layered DAG + orthogonal routingMotor schematex-flowchartActualizado 25/8/2026
Hangman Game Outcome and Replay Decision Flowchart
Drawing preview
El escenario

A player starts a hangman game, guesses letters, and either reveals letters or loses lives until the word is guessed or lives run out, then chooses to replay or exit.

Qué hay en este dibujo

Lee las decisiones que hay detrás.

01

Is the guessed letter in the word?

02

Is the word fully guessed after a correct letter?

03

Are lives remaining after a wrong guess?

04

Does the player want to play again?

Use this flowchart as a simple game logic template for word-guessing games and educational turn-based flowcharts.

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