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Flowchart · Game Design · Hangman

Hangman Game Outcome and Replay Decision Flowchart

סוג תרשים זרימהתקן Sugiyama layered DAG + orthogonal routingמנוע schematex-flowchartעודכן 25.8.2026
Hangman Game Outcome and Replay Decision Flowchart
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התרחיש

A player starts a hangman game, guesses letters, and either reveals letters or loses lives until the word is guessed or lives run out, then chooses to replay or exit.

מה מופיע בתרשים הזה

פענחו את ההחלטות שמאחוריו.

01

Is the guessed letter in the word?

02

Is the word fully guessed after a correct letter?

03

Are lives remaining after a wrong guess?

04

Does the player want to play again?

Use this flowchart as a simple game logic template for word-guessing games and educational turn-based flowcharts.

עיון בכל תבניות ה־תרשים זרימה ←