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Flowchart · Game Design · Hangman

Hangman Game Outcome and Replay Decision Flowchart

類型 流程圖標準 Sugiyama layered DAG + orthogonal routing引擎 schematex-flowchart更新時間 2026/8/25
Hangman Game Outcome and Replay Decision Flowchart
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情境

A player starts a hangman game, guesses letters, and either reveals letters or loses lives until the word is guessed or lives run out, then chooses to replay or exit.

這張圖裡有什麼

看懂背後的決策。

01

Is the guessed letter in the word?

02

Is the word fully guessed after a correct letter?

03

Are lives remaining after a wrong guess?

04

Does the player want to play again?

Use this flowchart as a simple game logic template for word-guessing games and educational turn-based flowcharts.

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