ChatDiagram
Flowchart · Game Design · Hangman

Hangman Game Outcome and Replay Decision Flowchart

유형 순서도표준 Sugiyama layered DAG + orthogonal routing엔진 schematex-flowchart업데이트됨 2026. 8. 25.
Hangman Game Outcome and Replay Decision Flowchart
Drawing preview
상황

A player starts a hangman game, guesses letters, and either reveals letters or loses lives until the word is guessed or lives run out, then chooses to replay or exit.

이 도면에 담긴 내용

그 이면의 의사결정을 읽어 보세요.

01

Is the guessed letter in the word?

02

Is the word fully guessed after a correct letter?

03

Are lives remaining after a wrong guess?

04

Does the player want to play again?

Use this flowchart as a simple game logic template for word-guessing games and educational turn-based flowcharts.

모든 순서도 템플릿 보기 →