상황
A player starts a hangman game, guesses letters, and either reveals letters or loses lives until the word is guessed or lives run out, then chooses to replay or exit.
이 도면에 담긴 내용
그 이면의 의사결정을 읽어 보세요.
01
Is the guessed letter in the word?
02
Is the word fully guessed after a correct letter?
03
Are lives remaining after a wrong guess?
04
Does the player want to play again?
Use this flowchart as a simple game logic template for word-guessing games and educational turn-based flowcharts.