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game development · state machines · UI flow

Game System State Transitions

Typ ZustandsdiagrammStandard OMG UML 2.5.1 §14 + Harel (1987) statechartEngine schematex-stateAktualisiert 27.5.2026
Game System State Transitions
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Das Szenario

This diagram models the state transitions in a typical video game system, focusing on the pause menu behavior and how it interacts with other game states.

Was diese Zeichnung zeigt

Die dahinterstehenden Entscheidungen verstehen.

01

Pause menu branches to resume, settings, or quit to main menu

02

Game over offers continue option returning to main menu

03

Exit game only possible from main menu

Use when designing or testing game state logic, particularly for pause/resume, menu navigation, and player death flows.

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