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game development · state machines · UI flow

Game System State Transitions

類型 狀態圖標準 OMG UML 2.5.1 §14 + Harel (1987) statechart引擎 schematex-state更新時間 2026/5/27
Game System State Transitions
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This diagram models the state transitions in a typical video game system, focusing on the pause menu behavior and how it interacts with other game states.

這張圖裡有什麼

看懂背後的決策。

01

Pause menu branches to resume, settings, or quit to main menu

02

Game over offers continue option returning to main menu

03

Exit game only possible from main menu

Use when designing or testing game state logic, particularly for pause/resume, menu navigation, and player death flows.

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