ChatDiagram
game development · state machines · UI flow

Game System State Transitions

유형 상태 다이어그램표준 OMG UML 2.5.1 §14 + Harel (1987) statechart엔진 schematex-state업데이트됨 2026. 5. 27.
Game System State Transitions
Drawing preview
상황

This diagram models the state transitions in a typical video game system, focusing on the pause menu behavior and how it interacts with other game states.

이 도면에 담긴 내용

그 이면의 의사결정을 읽어 보세요.

01

Pause menu branches to resume, settings, or quit to main menu

02

Game over offers continue option returning to main menu

03

Exit game only possible from main menu

Use when designing or testing game state logic, particularly for pause/resume, menu navigation, and player death flows.

모든 상태 다이어그램 템플릿 보기 →