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game development · state machines · UI flow

Game System State Transitions

種類 状態遷移図規格 OMG UML 2.5.1 §14 + Harel (1987) statechartエンジン schematex-state更新日 2026/5/27
Game System State Transitions
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This diagram models the state transitions in a typical video game system, focusing on the pause menu behavior and how it interacts with other game states.

この図に含まれるもの

図の背後にある意思決定を読み解く。

01

Pause menu branches to resume, settings, or quit to main menu

02

Game over offers continue option returning to main menu

03

Exit game only possible from main menu

Use when designing or testing game state logic, particularly for pause/resume, menu navigation, and player death flows.

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