ChatDiagram
game development · state machines · UI flow

Game System State Transitions

Tipo Diagrama de estadosNorma OMG UML 2.5.1 §14 + Harel (1987) statechartMotor schematex-stateActualizado 27/5/2026
Game System State Transitions
Drawing preview
El escenario

This diagram models the state transitions in a typical video game system, focusing on the pause menu behavior and how it interacts with other game states.

Qué hay en este dibujo

Lee las decisiones que hay detrás.

01

Pause menu branches to resume, settings, or quit to main menu

02

Game over offers continue option returning to main menu

03

Exit game only possible from main menu

Use when designing or testing game state logic, particularly for pause/resume, menu navigation, and player death flows.

Explorar todas las plantillas de diagrama de estados →