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game development · state machines · UI flow

Game System State Transitions

Type State diagramStandard OMG UML 2.5.1 §14 + Harel (1987) statechartEngine schematex-stateUpdated 5/27/2026
Game System State Transitions
Drawing preview
The scenario

This diagram models the state transitions in a typical video game system, focusing on the pause menu behavior and how it interacts with other game states.

What is in this drawing

Read the decisions behind it.

01

Pause menu branches to resume, settings, or quit to main menu

02

Game over offers continue option returning to main menu

03

Exit game only possible from main menu

Use when designing or testing game state logic, particularly for pause/resume, menu navigation, and player death flows.

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