ChatDiagram
game · state machine · system flow

Game System Main Flow State Machine

Type State diagramStandard OMG UML 2.5.1 §14 + Harel (1987) statechartEngine schematex-stateUpdated 5/27/2026
Game System Main Flow State Machine
Drawing preview
The scenario

A game's high-level flow from startup through menu navigation, gameplay, and quitting.

What is in this drawing

Read the decisions behind it.

01

Menu choice branching based on user action

02

Gameplay state transitions between running, paused, inventory, and dialogue

When designing or documenting the main loop and screen transitions of a game application.

More like this

Other examples in this family.

Browse all state diagram templates →