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Game System Main Flow State Machine

유형 상태 다이어그램표준 OMG UML 2.5.1 §14 + Harel (1987) statechart엔진 schematex-state업데이트됨 2026. 5. 27.
Game System Main Flow State Machine
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상황

A game's high-level flow from startup through menu navigation, gameplay, and quitting.

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01

Menu choice branching based on user action

02

Gameplay state transitions between running, paused, inventory, and dialogue

When designing or documenting the main loop and screen transitions of a game application.

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