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game · state machine · system flow

Game System Main Flow State Machine

種類 状態遷移図規格 OMG UML 2.5.1 §14 + Harel (1987) statechartエンジン schematex-state更新日 2026/5/27
Game System Main Flow State Machine
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A game's high-level flow from startup through menu navigation, gameplay, and quitting.

この図に含まれるもの

図の背後にある意思決定を読み解く。

01

Menu choice branching based on user action

02

Gameplay state transitions between running, paused, inventory, and dialogue

When designing or documenting the main loop and screen transitions of a game application.

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