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game · state machine · system flow

Game System Main Flow State Machine

Tipo Diagrama de estadosNorma OMG UML 2.5.1 §14 + Harel (1987) statechartMecanismo schematex-stateAtualizado 27/05/2026
Game System Main Flow State Machine
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O cenário

A game's high-level flow from startup through menu navigation, gameplay, and quitting.

O que há neste desenho

Entenda as decisões por trás dele.

01

Menu choice branching based on user action

02

Gameplay state transitions between running, paused, inventory, and dialogue

When designing or documenting the main loop and screen transitions of a game application.

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