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game · state machine · system flow

Game System Main Flow State Machine

類型 狀態圖標準 OMG UML 2.5.1 §14 + Harel (1987) statechart引擎 schematex-state更新時間 2026/5/27
Game System Main Flow State Machine
Drawing preview
情境

A game's high-level flow from startup through menu navigation, gameplay, and quitting.

這張圖裡有什麼

看懂背後的決策。

01

Menu choice branching based on user action

02

Gameplay state transitions between running, paused, inventory, and dialogue

When designing or documenting the main loop and screen transitions of a game application.

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