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Game System Main Flow State Machine

Tipo Diagrama de estadosNorma OMG UML 2.5.1 §14 + Harel (1987) statechartMotor schematex-stateActualizado 27/5/2026
Game System Main Flow State Machine
Drawing preview
El escenario

A game's high-level flow from startup through menu navigation, gameplay, and quitting.

Qué hay en este dibujo

Lee las decisiones que hay detrás.

01

Menu choice branching based on user action

02

Gameplay state transitions between running, paused, inventory, and dialogue

When designing or documenting the main loop and screen transitions of a game application.

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