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game · state machine · system flow

Game System Main Flow State Machine

النوع مخطط حالاتالمعيار OMG UML 2.5.1 §14 + Harel (1987) statechartالمحرّك schematex-stateآخر تحديث 27‏/5‏/2026
Game System Main Flow State Machine
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السيناريو

A game's high-level flow from startup through menu navigation, gameplay, and quitting.

ما الذي يتضمنه هذا الرسم

اقرأ القرارات الكامنة وراءه.

01

Menu choice branching based on user action

02

Gameplay state transitions between running, paused, inventory, and dialogue

When designing or documenting the main loop and screen transitions of a game application.

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