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game · state machine · system flow

Game System Main Flow State Machine

Typ ZustandsdiagrammStandard OMG UML 2.5.1 §14 + Harel (1987) statechartEngine schematex-stateAktualisiert 27.5.2026
Game System Main Flow State Machine
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Das Szenario

A game's high-level flow from startup through menu navigation, gameplay, and quitting.

Was diese Zeichnung zeigt

Die dahinterstehenden Entscheidungen verstehen.

01

Menu choice branching based on user action

02

Gameplay state transitions between running, paused, inventory, and dialogue

When designing or documenting the main loop and screen transitions of a game application.

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